C# Programming for Unity Game Development Specialization
Game Design: Art and Concepts Specialization
Virtual Reality Specialization
Programming in C++ & C#
Game Design and Development Specialization
Digital Painting, Concept Art, Character Design
My experiences in the game industry
Alpha Gaming
'Head of Game Department' May 2019 - Now
Infinite Rage
'Founder, Game Designer, Level Designer' October 2017 - January 2022
Amytis Entertainment
'Lead Designer, Mocap Director & Actor' November 2016 - October 2017
Young Game Developers Company
'Game Designer, 2D Artist' November 2015 - June 2016
Amytis Entertainment
'Game Designer, Level Designer, PR Manager' June 2012 - February 2014
Epidemic Entertainment
'COO, Game Designer, Level Designer' June 2011 - August 2013
Platform: Android I managed localization processes and designed Persian content and features for the game. Also, I had close cooperation with an Iranian Android app store named Myket to decrease publishing risks.
Platforms: Nintendo Switch, PC (itch.io), Android I designed 45 different puzzles, levels, and gameplay mechanics of the game and create visual elements like shaders and particles! I managed the team and debugged the game for technical and visual issues. and at last, we published the game for different platforms like Nintendo Switch, PC, and Android.
Platforms: Android, iOS At first, I designed the core of the GO game and developed a simple prototype of the game. When the team confirms the idea, I made more than 50 different puzzles and levels for the game. I worked on lighting too so we achieved beautiful eye-catching levels!
Platform: Android I designed the core of rail shooter mechanics for our visual script engine so that I can make the gameplay through it. Also, I designed character models, levels, and a story that related to the base game! Also, I managed and directed the motion capture process.
Platform: PC I designed levels, missions, and gameplay mechanics. Also, I cooperated with the technical team to design a system for our designers to make gameplay easier, so we made a visual script engine for gameplay design. Also, I directed and act the motion capture process and wrote game dialogs.
Platform: PC My duty was helping and connecting all of the departments to each other! Also, I was a part of the design team and cooperated in designing levels, gameplay elements, and quality testing to achieve the best result.
Platform: PC I joined the project close to the end of development as the PR manager and customer support! After that, I worked as a Recruit manager for the design team and level designer for the studio.