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ABOUT ME

I'm Reza. When I was 6, my father bought me my first Nintendo console! and the first game I played was Battle City!
I was interested in making levels for this game and after that... My adventures began! I started my career in 2006 by developing mini-games. I participated in developing many games for different platforms and I'm excited to dive into new adventures in my career and challenge myself!
EDUCATION

University of Colorado system
C# Programming for Unity Game Development Specialization
California Institute of the Arts
Game Design: Art and Concepts Specialization
University of London
Virtual Reality Specialization
Tehran Institute of Technology
Programming in C++ & C#
Michigan State University
Game Design and Development Specialization
Inverse School
Digital Painting, Concept Art, Character Design
EXPERIENCES

My experiences in the game industry

Alpha Gaming

'Head of Game Department' May 2019 - Now

Infinite Rage

'Founder, Game Designer, Level Designer' October 2017 - January 2022

Amytis Entertainment

'Lead Designer, Mocap Director & Actor' November 2016 - October 2017

Young Game Developers Company

'Game Designer, 2D Artist' November 2015 - June 2016

Amytis Entertainment

'Game Designer, Level Designer, PR Manager' June 2012 - February 2014

Epidemic Entertainment

'COO, Game Designer, Level Designer' June 2011 - August 2013

GAMES

Alliance at War II (Persian Edition)

Platform: Android I managed localization processes and designed Persian content and features for the game. Also, I had close cooperation with an Iranian Android app store named Myket to decrease publishing risks.

Detective Puz

Platforms: Nintendo Switch, PC (itch.io), Android I designed 45 different puzzles, levels, and gameplay mechanics of the game and create visual elements like shaders and particles! I managed the team and debugged the game for technical and visual issues. and at last, we published the game for different platforms like Nintendo Switch, PC, and Android.

Zombie GO

Platforms: Android, iOS At first, I designed the core of the GO game and developed a simple prototype of the game. When the team confirms the idea, I made more than 50 different puzzles and levels for the game. I worked on lighting too so we achieved beautiful eye-catching levels!

Fighting in Aden Gulf: Chapter II

Platform: Android I designed the core of rail shooter mechanics for our visual script engine so that I can make the gameplay through it. Also, I designed character models, levels, and a story that related to the base game! Also, I managed and directed the motion capture process.

Infinity Soldiers (Playable Demo)

Platform: PC I designed levels, missions, and gameplay mechanics. Also, I cooperated with the technical team to design a system for our designers to make gameplay easier, so we made a visual script engine for gameplay design. Also, I directed and act the motion capture process and wrote game dialogs.

Fighting in Aden Gulf: 10 Degrees Turn

Platform: PC My duty was helping and connecting all of the departments to each other! Also, I was a part of the design team and cooperated in designing levels, gameplay elements, and quality testing to achieve the best result.

Fighting in Aden Gulf

Platform: PC I joined the project close to the end of development as the PR manager and customer support! After that, I worked as a Recruit manager for the design team and level designer for the studio.

CONTACT

If you have any questions please contact me!